The combat system used in this game is over the shoulder, third person shooting, similar to games such as Resident Evil. This game can be a bit of a pain for anyone not practiced in shooters because, whilst it allows you to slow down aiming speeds, the demons Garcia meets later in the game get very fast and seem to hunt in packs. This can be a huge problem for people, like me, who just cannot aim quickly enough, although the game does use a “light shot” which can stun enemies temporarily and adds a tiny amount of aid to the player, but majority of the time, I still find it useless. Your health, light shot, gun capacity, damage and reload speeds can all be upgraded by finding red gems dotted throughout levels or bought from the creepy half-demon salesman Christopher (voiced by Cam Clarke!).
Johnson’s biggest role in the game is as your own personal armoury, whilst he’s normally held as a torch to light your path through the underworld, he also takes his place as your three trusty guns; the boner (pistol), the monocussioner (shotgun) and the teether (sub-machine gun). These guns are upgraded as you progress throughout the game using blue gems collected from major bosses, the upgrades include multi-shot for the shotgun, lock on for the sub-machine gun and sticky explosives for the boner… Er…
The game also boasts some other unexpected levels (although by that point in the game I’m not sure anything is unexpected anymore) which I won’t go into detail about for spoilers sake, but they can either come as a nice change or a major rage-fest. I went with rage-fest.
Another big attraction to this game is the music. The soundtrack is written by former Silent Hill composer Akira Yamaoaka, a personal favourite, and is a crazy mix of absolute randomness. Such beautiful randomness. The soundtrack also includes the voice talent of Mary Elizabeth McGlynn, also from Silent Hill series, and Troy Baker – both of which have wonderful singing voices.