So, the latest Danganronpa just is dropping this week in the west: Danganronpa V3. It takes a brand new, fresh approach to the series. Naturally, we’ve all had to get our hands on it, so this week’s Just Played is a Danganronpa V3 Killing Harmony spectacular.
When I told myself I’d get something done over the weekend, I wasn’t planning on that being continuing to pump hour after hour into Danganronpa V3 having just finished it. With over 70,000 casino coins, some pitifully trained characters in Talent Plan, a steadily growing collection of classmates’ underwear, and a new save back at the beginning of the game, it’s clear that Danganronpa V3 still well and truly has its teeth in me.
As with the main game itself, the post-game content is thoroughly enjoyable and sometimes downright bizarre. Whether V3 leaves you wanting to develop an addiction to casino games, learn more about the cast, or go back over the plot now that you “know things” and pay way too much attention, it’s willing to cater to that want.
There’s still so much to do and I’m enjoying every minute of it! Where’s the casino version of Argument Armament though? That’s a spectacular minigame! Go ahead and monopolise even more of my time with one of those! I don’t have plans, it’s fine!
It’s about to be out soon in the UK, but I finished it a week or so ago! Yes, the game I’m talking about is the highly-anticipated Danganronpa V3: Killing Harmony, and I’d argue that it’s the best game in the series so far.
The first case is perhaps the most shocking of all the cases, and the fourth case got me emotional. The cast is as colourful as you’d expect them to be, and at no point does the game feel like a retread of earlier games — not like Danganronpa 2!
The new gameplay mechanics are great, and the ability to lie makes class trials more exciting. There’s a bunch of new mini-games and what not too, but I don’t want to go into depth here as the game isn’t actually out yet, but just know that this entry mixes things up quite a bit but still feels like the good ol’ Danganronpa which we know and love.
Many of you are excited for Danganronpa V3 and with good reason, because it’s pretty damn great.
I’m not very far in the game at all, only a short ways into the second chapter, but I’m absolutely hooked into the game in the way that the first Danganronpa had me, and Danganronpa 2 didn’t really. The plot is already super compelling, and it might even be the most immediately creepy and unsettling entry in the series.
The music adds to the atmosphere, with some great brand new tracks and others that lift motifs from earlier soundtracks in new and interesting ways. The already creepy “Distrust” becomes the brilliantly sinister “Living in Lazy Parallel World” this time around.
So too are the Monokubs are great addition, and manage to avoid feeling awkwardly shoved in as “goofy lieutenants”. To this day I still dislike the Koopalings from Super Mario Bros. 3. Their rapport with Monkuma is great, and they’re all interesting characters unto themselves.
Their theme, “Rise and Shine, Ursine!”, mirrors Monkuma’s classic “Mr. Monokuma’s Tutoring” in being a weird, catchy track — but doesn’t just feel like a rehash. The inclusion of the Monokubs feels the same way.
I can’t wait to play more. I really feel like I have no idea what could happen next, and am eager to find out more about the game’s world and characters. While I did quite like Danganronpa 2, V3 feels like more of a sequel of the essence of the first game, rather than just a follow-up — if that makes any sense at all. This is exactly what I wanted it to be.