We’ve been going fighting game crazy the past week! Not only have we been seasoning the office in salt with many, many matches of Tekken 7 and the Switch’s port of Garou Mark of the Wolves — but we’ve been throwing down in the superb Injustice 2 and Guilty Gear Xrd REV2 too!
Tekken 7 — Oscar
I’ve been putting some serious hours into Tekken 7 lately. My review will be up soon, but it’s safe to say that the seventh Tekken is a serious highlight of the series, and of fighting games of the moment. I spent a while honing my Lucky Chloe from preview events primarily on fellow UK and French press pre-release. Now it’s out I’m… far more likely to get bodied.
Despite not having a wealth of tutorial options, I’ve been surprised at how friendly Tekken 7 has been to pick up. An online tournament feature is a nice touch, and while I’ve heard stories of tournament hosts ruining things by quitting when they lose, I’ve not experienced it myself, and Bandai Namco seem to have a fairly robust punishment system in how it matches players.
The story mode was a bit of fun, and very melodramatic. Compared to some of its competitors its much more fully featured — but obviously comes across weaker compared to Injustice 2. Still, it’s a nice primer to how Tekken works mechanically, even if it forces you to play as Heihachi for a lot of it. The side stories for the other characters could also be a bit more substantial.
Really, though, Tekken is about those extremely polished mechanics. And they’re here in full force. It’s easy enough to get your head around Tekken’s core, so you’ll spend a lot of time itching to pick it back up, and to try out the new strategies and counter-strategies you’ll inevitably find yourself mulling over when you’re not playing.
Thankfully, the package containing those mechanics is still pretty robust. The character customisation feature goes pretty deep, and there’s tonnes of costumes and accessories you can earn just through playing the game — which sadly is a bit surprising these days. Pick it up, and join me in the ring!
Garou: Mark of the Wolves — Mitch
My Switch has received a lot of loving this week and although I spoke about a fighter last week, ARMS, this week I’d like to talk about NEOGEO game Garou: Mark of the Wolves. I’d never played it before but only heard good things, so for a little over £6 I figured I’d grab it — it’s a lot cheaper than Ultra Street Fighter II at any rate!
It’s money well spent as not only have I played through the arcade mode several times, I’ve found myself falling in love with its sprites. It’s a breathtaking game that still looks phenomenal today with tight, responsive controls that further amaze me since it’s been around since 1999.
Garou makes for a great game on Switch too and I’m finally getting used to the JoyCons for fighting games, and they’re much better than what I initially gave them credit for. This’ll be a game that stays on my Switch and although I don’t have much to compare it to, I vastly prefer it to King of Fighters ’98 which I also own on Switch.
I’m just upset now that B. Jenet isn’t playable in King of Fighters XIV…